Monday, July 21, 2008
For Lurker this is really no big deal, and we've done him before with essentially 3-4 healers (one of our 4 died early). In doing Leotheras with 5 healers was somewhat of a feat, IMO, and I was really impressed with everyone involved. Especially considering the fact it was our second-time-ever killing him.
At the end of killing him though, we found ourselves with about 45 minutes left, and nothing really to do. We though about doing FLK, or Tidewalker, but decided that Tidewalker was too much trash to go directly to, and that FLK was probably too much of a strain for 5 healers, especially when two had never been to him before. What do you choose to do? We only raid three hours on raid nights, since most of our raiders have jobs, and families to appease, so we prefer not to push longer than the alotted time, but we knew that everyone was kind of left wanting.
Luckily, we were prepared. As a GM, I do my best to constantly be prepared for such occurances. Have an backburner item, or a funtivity stored up. That way, on those odd nights, you have something to do.
For us, it turned out to be a huge success. We gave old Doomlord Kazzak a shot. We all flew over there, and tried to prep up right in front of him...well, he seems to get a larger aggro radius when there's a large group of people there. We pulled him over and over, it was pretty funny. We got three solid cracks at him, and even got him down to about 25-30%. It truely was a load of fun. It took many people in the guild by surprise that we were going to do it, and everyone was really excited to try a new boss.
That's not the best part though! After we did that a few times, naturally we attracted some alliance attention. Due to the unfortunate nature of them trying to screw us up, we decided to get even. We raided honor hold. First things first..we killed the 5 Alliance that were camping some of our faction near Spinebreaker. It was truely hilarious to see the panic in them as horde after horde landed, and started attacking them. After this we went in and cleaned the town's clock for about an hour. Everyone stayed late, and the laughing and joking on vent, was truly great.
So much fun to be had, so little time. We have some more fun ideas stored up for our guild (and maybe even some others) that we intend to unleash when the time is right.
We learned a valuable lesson though.. Sometimes you need to break it up. Sometimes, even in a casual guild, raiding can grow tiresome. We have no attendance rules, and take many different people each week, but we continue to succeed Sometimes its not enough, though. If you're a GM, and haven't implemented some sort of fun raiding time, you might want to look into it. The team building, and just plain fun of it really has a way of bringing a group together.
Here are some ideas I CAN tell you about.
-Level 1 race across a zone we have no business being in at that level (gold prizes)
-Random draw 2v2, or 3v3 guild tourney in the arenas. (prizes)
-Random Alli town raids (just for fun)
More ideas are to come as we brainstorm. Any ideas would be greatly appreciated!
Thursday, July 17, 2008
"Hell, I don't know, maybe?" (for 10 points, name that movie)
This is a topic that is of great interest to me. I read blogs about this sort of thing, and I gobble them up, think about them, digest them, and then read them again. I probably don't have much to offer this perspective, save my own, but hey, that is why you are reading my blog right? For my perspective? Good, glad we got that part out of the way.
Again, I'll throw some brief background and update into the mix. I want to brag for a second, so bear with me. I am the 'proud' pwner of a level 70 (currently resto) Shaman in a fairly successful raiding guild. Our guild is young, but our core is ridiculously strong, knowledgeable, and for the most part, humble and open to improvement. We have been raiding since the beginning of June, and have cleared 4/6 in SSC, and it will be 5/6 as soon as we can get our resist tanks on in the same night, or quite frankly...really care about getting Hydross. We raid two nights a week, for 3 hours tops, each raid. We farmed Gruul and Mag for a bit, and then started in SSC. Over the past 3 weeks, we have gotten first kills on Tidewalker, FLK, and leotheras..usually on our first night of attempts.
Ok, bragging out of the way. So I have had this discussion with my girlfriend several times, and I decided that it would be fun to blog about it. Is WoW just a game? Straight out of the gate, one can always say 'yes.' It is classified as an MMORPG, and we can guess what the 'G' stands for. While it never ceases to be, in fact, a game, it seems to become so much more whenever we enter it (Royal we).
I spend quite a bit of time in the game. I love it. I look forward to it every day. I love the grind, I love the raids, I even, when all is said and done, love resolving guild issues, and explaining for the 100th time why we are not doing TK, or bosses in Hyjal (Oh, I failed to mention above, I am one of the GMs of this guild). I even love the outside time I spend that is related to the game, like reading boss strats, moderating the forums, and the website, and discussing guild direction with my fellow GMs.
So what does this make WoW to me? I don't know... maybe a Hobby, maybe an escape, perhaps as chick gm explains, a way of life/committment, a job? I think in regards to myself, all of these apply. When it is a raid day, I make sure I get home from work at a certain time, give myself proper prep time, and even my girlfriend makes room for this sort of thing in her schedule (whether it's bringin' snacks, snuggling up with a book, or working on her dissertation, or even leveling her own character).
Raiding is probably the most workly aspect of the game. As a GM and assistant Raid Leader, it is mainly my (Really 'our') responsibility to make sure we have the necessary people, smoothe the edges on those that don't get to go, distribute loot fairly and appropriately, set a good example, and most importantly, make sure as many people as possible are having fun.
The committment/way-of-life aspect is partially outlined above, but it goes further than that. That comes in mediating disputes, salving hurt feelings, or helping gear up some new recruits by scheduling Karazhan runs around them, so they can get the gear and badges they need to improve their performance.
I used WoW as an escape for the many hours I felt sorry for myself after a bad relationship, and now, I use it chill out after a particularly heinous day at work, or after a sucktacular commute.
As a hobby, it kinda fits nicely into all of these categories. It helps me build aspects that may not seem overly important, but to me, they are, and will eventually come in handy. I research for boss fights, which will be useful in future jobs, or school classes (well, the research part). I manage up to 20-some-odd volunteers, which will be vaulable in management positions I may hold in the future. I grind out rep in tedium, and mats, and badges to accomplish goals I have set, and marked down for measurement, which can prove valuable, because lets face it... life can be full of tedium. I even mess with video editting software, so I can put together boss-kill movies so that everyone can rewatch the great events.
Getting back to the hobby, I can retire to my office (the garage), after work, and get into comfy clothes (overalls), and start to work on dailies (polishing engine parts, and doing body repair work), and twice every week, I put on my working duds, and take that ol' car out for a spin, and feel all that time I put into it, pay off.
Really though.. It's just a game though... right?
Hell, I don't know, maybe?
As a subtext of this post, I am going to start this coming Sunday, and I am going to log all of my time in-game, and out-of-game, that I spend in regards to WoW, and I will report back my findings. It ought to be fun! Thanks for stopping by!
Wednesday, July 2, 2008
I know this seems like a silly question, and lets face it, if you are at all doing your job as a GM, or the Raid Leader, you usually have this posted in at least one of two places, if not both.
- Guild Message of the Day
- Guild Website (if you have one)
I know it's not really a big deal to answer the question, or refer them to where they can find it, but I'd like to throw a little plug in here.
Tuesday, July 1, 2008
- Each level of course is a Milestone.
- Each class has certain level Milestones.. I know I was excited for Ghostwolf at 20.
- Level 40 (soon to be 30) for the mount.
- Level 60 for epic riding mount
- Level 70 for a bunch of reasons.
- First guild Karazhan run (My first ever as well).
- First T4 passed out (down with Curator!).
- First Prince kill.
- First Nightbane kill.
- First 25 man run.
- First Gruul/Mags etc., kills.
I guess since we have recently formed our new guild, there have been many particularly special to me, since I was very involved in the structure and formation of said guild. We also had a really important one just last night, so this has really been on my brain. I am really excited about it, but I will get to that in a minute.
First I want to talk about some of the Milestones in the new guild, and what has made them special for me.
The first was, obviously, the formation of our guild. As stated above, I had a lot of say, and was able to be a huge driving force in the realm of making it happen. I feel like (and I am sure everyone feels this way about their own guild) I have been a major part in creating a guild that is truely unique. A progression guild that has no DKP, no EP/GP system, and is pretty much based completely on free mainspec roll, then free offspec roll. It's fair, and I believe it shows our guild that we believe largely in consideration, and encourage everyone to make that choice for themselves. I pride myself on how many considerate raiders we have.
The next few are obvious.. Our first raid was special because...well it was our first raid. We went in and one-shot Gruul (not HK though - dang), and we did it in a fairly timely manner, and we did it in 9 grows. Along with this is our first Mag kill, and our first Lurker kill. We one-shot them both in our second week of raiding.
Last night was one of the most important for me, even if it doesn't seem that great. This is the one that has me thinkin'. Last night on 6/30/08, we downed Morogrim Tidewalker. Yeah, not a big deal, but for me it really was. Forget that we got him within our first month of raiding (6/2/08 was our very first raid), and forget that we got him in our 13th (spread across three separate raids) attempt. This one was big for me because it was our first truely "All us" progression.
I am not talking about PuG's though. I am referring to the fact that before we had ever done Gruul, We had (we being the raid/guild leaders) been there before. Same with Mag. Same with Lurker. Unlike those, Tidewalker took hours of poring over strats, stats, and shats (sucky attempts), to come up with a solution that fit our player set. Numerous healing setups and murloc-tank permutations abounded, and we were able to really figure it out, and we did it by ourselves. Obviously we had knowledge of giants to lean on, but it really brought a huge sense of accomplishment to myself (and our whole guild). For them it may not be as special as it was for me, but listening to the cheers and whoops and hollars on vent made me feel really proud.
These are the milestones that really thank you for a thankless job. It makes all the mediating, and recruiting rigamarole really worthwhile. It makes the countless hours administrating the website and moderating forums worthwhile. It makes the sometimes-painful gearing runs all worthwhile. It even makes the extra money spent for the website, vent, and domain hosting worthwhile.
In short, it was super-rad, and it will be hard to beat, but there's a lot more game where that came from, and I am sure the first pieces of T5 that get handed out will be so sweet in their own respect, as well as the first bosskill we get in TK, and beyond!
And even if they never read it, I would like to thank all those in our guild. You work hard, you play hard, and you get the job done. I appreciate all that you do to better your play, to help each other, and to simply rock the house.